I’m trying to read and write .ini files in my game, and I found this class which has the function
void LoadFile ( const FString & InFilename, const FConfigFile * Fallback, const TCHAR * PlatformString )
and some other functions can also load ini files. But I just can’t figure out what the parameters should be, especially InFileName. For example, if I want to load an .ini file: “myproject/folder/file.ini”, how should I pass the parameter?
Thanks in advance!