I’m trying to read and write .ini files in my game, and I found this class which has the function
void LoadFile
(
const FString & InFilename,
const FConfigFile * Fallback,
const TCHAR * PlatformString
)
and some other functions can also load ini files.
But I just can’t figure out what the parameters should be, especially InFileName.
For example, if I want to load an .ini file: “myproject/folder/file.ini”, how should I pass the parameter?
Thanks in advance!