using FAnimNode_LayeredBoneBlend

Hey guys!

I’m trying to blend an animation with the current animation of a mesh, using LayeredBoneBlend in C++.

I found the doc: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Animation/FAnimNode_LayeredBoneBlend/index.html

But I still don’t get it. Is this even possible it do?

Thanks!