Using FAndroidMisc::SetCrashHandler on Quest 2 leads to crashes in UE 4.27

Hi, I’m using UE 4.27 to build a VR app on Quest 2.

When I use FAndroidMisc::SetCrashHandler to install our own crash handler, the app crashes when I use the volume button or the Oculus menu. It does actually call our crash handler…

The problem seems to come from the calls to FFatalSignalHandler::Release() followed by FFatalSignalHandler::Init() in FAndroidMisc::SetCrashHandler.

Has anyone used FAndroidMisc::SetCrashHandler successfully ?

Thanks.