Hi, I’m using UE 4.27 to build a VR app on Quest 2.
When I use FAndroidMisc::SetCrashHandler to install our own crash handler, the app crashes when I use the volume button or the Oculus menu. It does actually call our crash handler…
The problem seems to come from the calls to FFatalSignalHandler::Release() followed by FFatalSignalHandler::Init() in FAndroidMisc::SetCrashHandler.
Has anyone used FAndroidMisc::SetCrashHandler successfully ?
Thanks.