Using example plugins

Dear Lior,

#Plugins Dir
To get plugins to work, you must download them and extract them to this folder structure

YourProject/Plugins

So the folder “Plugins” is in the same directory as your .uasset.

Please note the spelling must be exact!

#In the Editor
Then you go in the editor

Windows->Plugins

and check off which ones you want to activate :slight_smile:

#Writing Your Own
If you are writing your own plugin,

it gets compiled along with the rest of your source code

#Plugin C++ Source Example

I have a plugin with an additional editor mode and 35 additional Blueprint nodes here

I have included my entire source code in the download

http://forums.epicgames.com/threads/977316-(35)-s-Blueprint-Nodes-Plugin-For-You!-Float-as-Str-w-Precision-Ragdoll-Traces