Hey friends. I could use some help figuring out how to make a blueprint. I have one for tap sprinting. Press shift, and you can sprint at high speed. Someone said a flipflop is bad practice and I should use an enumeration instead. I know what an enum is, but I don’t get how to like… implement it here. My game will have several movemen states. Walking, sprinting, jumping, crouching, etc.
Here’s my current movement blueprint. Bit of a mess, and unsure if I need the event begin play, but it works currently.
