Using enhanced input with Gamepad axes as actions

Hi! I want to know the right procedure to use a gamepad axis (example: Gamepad Left Thumbstick Y-Axis) as button KEYS (UP/DOWN) for menu navigation.
If I get the axis value sign for direction condition on Started I can solve but when use both axes (X and Y) this wont work because one axis will override the other priority. For example up/down will allways override left and right and then I cant navigate. Please show me the right approach for this

thanks! :slight_smile:

ummmm…modifier DEADZONE inside Input actions using values like min .8 max 1.0 works great

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