Hi all,
I have an issue with using an engine plugin with github. Basically, all users have the same plugin installed on their engine build, so everyone can pull changes, open, and edit the project normally. The issue at hand is that I have created a child blueprint that is derived from a premade blueprint from this engine plugin. The blueprint contains a custom made blueprint component, in which because it derives from the plugin, any changes made to this does not get pushed to github so it can be pulled by others. The project still runs and opens normally etc. but changes to the component are set to its default on others PC. I have a gitignore file but can’t see anything to do with engine plugins. This is an annoying issue because simple things like camera distance are reset to default values. This interrupts the developing process as many values have been changed in order to get it running the way we want. The issue continues as it forces us to build the game on my PC so it has the correct settings (not the end of the world but is also annoying and could cause issues when it comes to future development). Does anyone know of a way to be able to push the changes for this plugin to git?