Using different animations in different character parts

Hi everybody,
I have two different animations, added from Marketplace, and a Metahuman.
Is it possible to assign an animation for the body and another animation for the hands?

Yes, it is doable with an animation blueprint, using a node called Layered Blend per Bone.
Let me get some references for you. My question for you is do you want to apply this technique for gameplay or for animation with Level Sequencer?

This video covers using this technique for Animation Montages. Once you understand the concept, you can apply it for gameplay animations.
Unreal Engine 4 - Blending Animations - YouTube
Merging Animations - #13 Unreal Engine 4 Animation Essentials Tutorial Series - YouTube

@L.F.A Thank you. My goal is to use animations with Level Sequencer.

Hi, I’m quite sure in this case the blending might not work perfectly. I’ll see if I find anything helpful.

I´ll take a look at the references you sent. Thanks, again.