Using difference in PCG

Hello everyone, please tell me how to make sure that objects are not generated in the stone (I need the stone to remain and all other objects to disappear)? I understand that you need to use the difference, but I don’t yet know how to apply it for so many objects. I would be grateful if you tell me how to implement this (even better if you show me or, if you know, you can upload a video where the difference method is used for many objects)



Right now I changed it so that all objects from the stone are subtracted, but it still didn’t help

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Tell me, have you found a solution to this problem?