Okay so I have the below code:
ActorPosition2.X = 3180;
ActorPosition2.Y = 0;
ActorItr->SetActorLocation(ActorPosition2);
When I try and use delta time with it, it sets the X value to a much lower one (in game):
ActorPosition2.X = 3180;
ActorPosition2.Y = 0;
ActorItr->SetActorLocation(ActorPosition2 * DeltaTime);
How do I work out what I should be setting the X value to or is there another way for me to do this?
Thanks!