Using Data Tables to Create UAssets in Editor

I have a lot of Data Table Rows that need associated Actor Component Classes created for each, and then once class is created, there is a column in the data table row for a reference to the Class that was created that needs to be set in the Data Table Row. Blueprint Only Project in UE5.2/3

Can this be done using Blutility Widgets or Python in editor or not at all and must be done manually?