I’ve worked out this far how to bring a .CSV into Unreal and break it into a data-table.
what I would like guidance on is the best practice for doing the next part - I have this information, I want to show this information in position to X & Y (OSGB36) I understand I will need to reduce these numbers purely for the sake of UNREAL as these numbers get rather large when talking about real world positions.
My question is, should i set up an actor blueprint for a data set called “site” this is in several locations across Britain, then another actor BP for specific data sets that will be copied tens of thousands of time based on the data inside each row in my data table.
I’m trying to wrap my head around getting the data I have imported into usable visualised data. there are several bits i guess I need to know to achieve this, the first bit is to extract line items, the second part is to place those in location relative to the x&Y,.
I guess Unreal doesn’t care it is OSGB36 units, if i start at 0,0 i just need to manipulate the scale of these numbers.
mm OK this was more of a brain dump than a coherent question, any help i would really appreciate it.