Hello all! I’m working on a plugin for the engine and I need to use custom mesh component. But I can’t include it like this:
#include "CustomMeshComponent.h"
Where is it now? I am able to use it in blueprints. I’ve tried looking at GeneratedMeshComponent, but it hasn’t been updated to 4.5 yet. Any help? Thanks!
It’s in the CustomMeshComponent module, which you’ll need to add to the list of dependency modules in your Build.cs, but that won’t help much because UCustomMeshComponent isn’t currently exported from the module it’s defined in so you can’t really use it in C++.