Using custom colliders with Datasmith export from 3DS Max


When I’m doing an export from 3DS Max with Datasmith I would like to export custom colliders with the mesh.
Does it work in the same way as when you export to FBX, a prefix UCX in the file name of the collider mesh?

Is it possible to create a custom collider in Unreal Studio after import that is the same as the imported mesh? (complex collider)?