Using Controllers to Scale/Rotate/Re-position World

Hi, I’m back. made a VR/GripDragRotate implementation that I wanted to share with the community. I went ahead and stripped it out of my project and included a little readme with steps to add it. I’ll add the git repo here. If anyone wants to check it out and use it, feel free. If you’re able to make any improvements or know how I can get the scaling to work please let me know. I tested to make sure it works using 4.27.2 and my Quests (1/2) , works with the current VR Template as a base. GitHub - KavanBahrami/UE_VR_Locomotion_GripToMoveRotateScale: Unreal Engine Virtual Reality Grip/Grab Locomotion. Grab to Move / Rotate (Scale not quite working)

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