Using Control Rig and Sequencer -- Problems when baking animations to skeleton

As the title says, I’m trying to familiarize myself with the control rig and sequencer system. I made a basic wave animation, which looks fine in sequencer, but when baking to the mannequin skeletal mesh it acts as if the IK retargeting is all messed up. Any insights would be greatly appreciated :pray:t3::pray:t3:

Please see video for a better description