Hi, I’m setting up UI using Common UI. One of the issues I’m facing is that I can’t find how to bind Inputs defined in a Common Input Action Data Table to logic in the BP graphs on my Common UI Widgets beyond the single “Triggered Input Action” on Common Buttons.
For example, I can’t find a way to bind the deactivation of a particular widget to the “Back” input defined in the data table (lets say the Gamepad Face Button Right).
So far, all the tutorials and documentation have covered only using Button Widgets to do everything, which is not really fitting for the control scheme I’m looking to use.
I also tried falling back to using regular Input Mapping used when no UI is active, but those inputs don’t get processed while my UI is active (I’m guessing I can probably override this, but tbh its a bit of a last resort, I’d much rather make use of the Inputs defined specifically for CommonUI if I can)
Has anyone else set up something like this and already found a way to make it work?