Using Cloth simulation on a bone scaled character

Hi, Frd. Thx for your interest of my question.

I’m going to use NVCloth for the various characters created through this scale.
Is there any way to affect the scale value in the Physics Body when Bone Scale is done through BoneTransform in AnimBP?
Also, if Vertex Simulation works on the bone scaled part, the scale of the part is broken. If you have a good solution to these items, please ask for help.
Have a nice day, Frd