Using chaos "FS_MasterField" throws a warning when packaging game "but it was never saved as an export"

Edit: SOLVED. I’m going to leave this here for others that search for a solution. To fix this migrate the FS_MasterField and all its dependencies to your /Content/ folder (don’t just copy+paste because it will keep old references, instead migrate).

We created a child from FS_MasterField and it all works great in editor.

But when we package the game the the field doesnt work. Looking through the logs we cought this warning:

LogInit: Display: LogSavePackage: Warning: /Game/Maps/Assets/GeometricCollection/FS_MasterField_ChildBreakableObject imported Serialize:/Engine/EditorResources/FieldNodes/FS_MasterField.FS_MasterField_C, but it was never saved as an export.

What we tried:

  1. In project settings “Exclude editor content when cooking” off.
  2. Making sure the FS_MasterField and all its dependencies are not “Editor only” or “Is Editor Only Asset”