Using certain materials in Cascade corrupts them

You are right the materials i used before were particle emitter with mesh data and i plan on doing the same with this material

you are also right about the process in which i should apply the material to the particle emitter, it indeed gives no errors and goes smoothly but it still simply doesn’t work

got no errors but the particle emitter itself is of grey neutral color and doesn’t really use the material, do you have any idea what might cause this?