Using camera look to steer a chaos vehicle

So i want to create a steering system for a vehicle which is pretty much the same in Halo for most wheeled vehicles, It occurred to me that i could get the spring arm rotation based off the vehicle to set a steering input, just as shown


it will be executed at the same time the turn input is triggered.
However i ran into the problem that the Z value in the rotator when goes under 0, gets converted into 360 instead of negative numbers, making the vehicle always go to the right, how could i fix it?

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Ever figure this out?

Yes, sorry for the late answer, my mistake there was that I used a global rotation, what I needed to do was to get the delta between the car object and the camera’s yaw rotation; and if set up correctly, I could use the get local rotation, as the blueprint’s root was on the car, and followed it’s movements