So i want to create a steering system for a vehicle which is pretty much the same in Halo for most wheeled vehicles, It occurred to me that i could get the spring arm rotation based off the vehicle to set a steering input, just as shown
it will be executed at the same time the turn input is triggered.
However i ran into the problem that the Z value in the rotator when goes under 0, gets converted into 360 instead of negative numbers, making the vehicle always go to the right, how could i fix it?