Hello, I am currently trying to use the C++ USD API in 5.4.4. I am planning on having an input action that will be able to trigger the loading and unloading of USD payloads during gameplay. Upon loading USD actors in, I want to attach a separate blueprint component I’ve made to them which has interactive functionality. I tried creating a custom plugin extending USDImporter and USDWrapper from the Engine but haven’t had any luck getting it to work yet. Any other recommendations for using the C++ USD API at runtime in Unreal?