I tried redefining a struct in the editor, and use it, but it gives me errors like
“incompatible output parameter; the data table’s type is not the same as the return type”
I use this in a class which extends Blueprint Function Library and do so with zero problems. Be forewarned though, avoid using hot loading or “live coding” when you create your struct or else you’ll be in a world of pain the next time you open the editor (you can do it, but you must compile your project in your IDE after closing the editor)…
ok indeed I finaly made it word
oddly enoug, the Id field must not be declared otherwise the import does not work
well as I dont need that field anyway
Manually fill 1 row of the data table with data, right click the Data Table asset in the Content Browser and click Export as CSV. You can then use the exported CSV as a template.
The rotator might need to be defined like this in CSV : (Pitch=0.000000,Yaw=0.000000,Roll=0.000000)