Hi,
We have a complex application written in C#. We’d like to front this with Unreal to provide rendering and UI, but rewriting the underlying logic in C++ is a non-starter for commercial reasons.
**We’ve already got a windows C# DLL loading dynamically into Unreal, but we’re stuck on doing the same for Android. The data being passed are simple types and strings, so we can handle managed/unmanaged code interfaces and memory ourselves. **
So, there are really two questions here:-
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Is is possible to create the equivalent of a DLL for Android from C# source and load them dynamically into Unreal Engine. If so:
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has anyone done this?
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is there an example of the C# project settings required?
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**is there an example of the C++ code to load it into Unreal? **
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If this is not possible, can we link statically from Unreal to C# sources, and how would we do this?