Using BSP brush as collision box - possible?

I need to be able to make collision shape (for overlapping events) similar to this: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

It has to be done in the Editor, thus making a mesh in 3D app and bringing it into UE4 isn’t an option at this moment.

Is there a way to extrude BSP brush the way I need it and then use it in am Actor BP as collision shape (having it invisible in-game as any regular collision shape would be) ? If so, how would I do that?

Thanks

Hi,

I’m afraid this is not possible, but someone might come and prove me wrong.

Have you tried generating the collision in Unreal? If you give it enough resolution it can create acceptable results for not too complex geometry.

If you want to convert the BSP to a blocking volume you can just use the Actor category in the Details Panel of the selected BSP and under Convert Actor > Select Blocking Volume. This will simply make the BSP a blocking volume like you get when you drag in one from the Modes window.