Using Blueprints or Blutility to run console commands within the editor

I’m trying to execute a console command within the editor. I have a Blutility actor with a Execute Console Command node with stat fps as the command (I’ve tried several different commands). The function has Call In Editor checked, and there’s the button for the function on the detail panel for the actor. Pressing the button shows as firing within the Blueprint editor, but the command doesn’t do anything within the editor.

Use “editor preferences” under General –>Performance tick “Show memory and FPS”.

Please note that editor fps and the fps from the cooked final product can differ significantly.

Your comment does not help at all, obviously I can enable a setting by hand. I’m trying to make a blueprint tool for use within the editor, and there’s a bunch of different console commands I would like to be able to run via blueprint.