I’ve just started getting into c++ and I am doing the Introduction to C++ Programming in UE4. I try building the code given in the tutorial and it does not compile. The BlueprintReadWrite property is causing it, as if I remove it the code compiles.
UCLASS()
class AMyActor : public AActor
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Damage")
int32 TotalDamage;
...
};
-Other Compilation Error (5)
-error MSB3073 the command … Build.bat exited with code -1