I want to have a 3d minimap displaying a wireframe lowpoly proxies of my environment.
For that i used a second camera scene capture drawn by HUD, but can t find a way to tell it to capture only the wireframe lowpoly proxies instead of displaying the exact same scene as the main camera.
I thought maybe there is a way by playing with second camera’s LODs or Postprocess, if that’s the case please share hints
I m in the same situation, what i tried is to increase a lot the distance of the minimap camera from it’s target and narrow its FOV as much as needed so the subject has the propriate coverage and size on the minimap screen. this worked for me as my prototype has a top-down view, though in order to work properly i needed also to set the right screen size value for all my LOD, the bad thing is that those values reset every time i export my staticmeshes.
If you find a better way for a second camera to show specific meshes or LOD, please share