I want to use player pawn function of thirdperson blueprint in my widget blueprint…i don’t know how to achieve that and need help with that…
thanks
That requires a LOT more info, mate.
Which of the thirdpersoncharacter’s blueprint’s functions do you require access to from a widget, and why?
AFAIK - data generally flows from characters to widgets, but your specific case may be different - there’s just no way to tell yet.