Using Arrays For Hit Events?

Here’s my solution with Blueprints:
Plug a “For Each Loop” into event Begin Play, with the array you want to get the hits from. From “Array Element” use “Bind Event to OnComponentHit”, and create a new custom event for the “event” of this node.
That’s how you get the hit event from items in an array :slight_smile:

Attached is an example of this method that I’m currently using in my project.