Hey everyone,
I’ve been trying for a few days now to render quite a complex scene in UE5, but when using the movie render queue, with antialiasing on, i’ve not been able to get the scene to render without lots of flickering with lumen.
To test whether it’s the scene or not, i’ve set up a very basic scene to reproduce the problem. I’ve attached a two video files to this to show the problem.
I’ve tried lots of settings but here are all the project settings and some of the render cvars i’ve tried, but nothing has resolved the issue as of yet.
Project Settings
Lumen Global Illumination
Hardware Raytracing (tried software raytracing too)
Ray lighting mode - Surface cache
Nanite enabled (also tried without)
shadow map method - Shadow maps
Reflection method - Raytracing (also tried lumen)
PP settings
Lumen Scene Lighting Quality 4
Lumen Scene Detail 4
Final Gather Quality 4
Lumen Scene Lighting Update Speed 4
Final Gather Update Speed 4
Raytraced reflections (also tried lumen reflections)
Light settings
Ray traced shadows enabled
Ray traced samples 8
Indirect lighting intensity 1
Render CVars
r.DepthOfFieldQuality 4.0
r.streaming.PoolSize 8000
r.MotionBlurSeparable 1.0
r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations 4.0
r.Lumen.ScreenProbeGather.DownsampleFactor 8.0
r.Lumen.ScreenProbeGather.TracingOctahedronResolution 16.0
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth 0.5
r.Lumen.ScreenProbeGather.ScreenTraces 0
r.Lumen.Reflections.ScreenTraces 0
AA MRQ settings (Tried almost every combination)
Spatial 1
Temporal 64
Override anti-aliasing x
Anti-aliasing method - None
Render warm up frames x
Render warm up frames 4
Engine warm up frames 64
Is there any way to resolve this? Or is it simply just a limitation for now?
I have had to create a hacky solution, where i’ve rendered one pass with AA and one without and masked off the problem areas, but this isn’t a good solution in production.
Also, this problem is happening in both 5.0.3 and 5.1.0 preview-2 versions.
I’ve seen a few forum posts on different sites with people struggling with the same thing, so hoping that there will be a way to resolve this so other people can fix it too.
Here is a video of the main scene i’ve been trying to render, with the artifacts very visible in the background.
Thanks!
Joe