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Using Animations as transition between different AnimStates

Hi,
is there any way to use an Animation as transition between two AnimStates (like from Walking to Gliding)?

Greetings
RRe36

What kind of gliding? I suppose the easiest way is to make a transition animState that plays the animation for transition and goes to loop state once the anim play is finished. Similar to how they set up the jump start/loop/land thing in the 3rd person controller tutorial.

Gliding was just an example. I managed to get it working by adding a new state that needs to be used when going from one state to another.
Like this: Run -> Run to Glide -> Glide