Using Animations as transition between different AnimStates

is there any way to use an Animation as transition between two AnimStates (like from Walking to Gliding)?


What kind of gliding? I suppose the easiest way is to make a transition animState that plays the animation for transition and goes to loop state once the anim play is finished. Similar to how they set up the jump start/loop/land thing in the 3rd person controller tutorial.

Gliding was just an example. I managed to get it working by adding a new state that needs to be used when going from one state to another.
Like this: Run -> Run to Glide -> Glide