Using animation locomotion animation from UEFN Mannequin and using combat animation from UE5 Mannequin

Hi,

I’m quite new with unreal engine, and I’m trying to use animation I’ve found that are combat animation from the UE5 Mannequin. But at the same time, I’ve used the new UEFN Mannequin animation template for running and jumping and it looks and feel amazing.

I’ve seen that I could retarget my UE5 mannequin to use UEFN targeted animation but I don’t know if at the same time I can use my old animation.

Is that make sense? Anyway, do not hesitate if you need more detail.

Thank youu!

I think there’s a confusion here. You don’t retarget models to animations, you retarget the animations to be compatible with different models. So when you retarget an animation, you essentially create an animation asset that you can play on your selected model, which is just like any other animation for that model!

Hope this helps :innocent:

Mmmm ok I was seeing a lot of tutorial that do it on runtime. They create a second mannequin mesh into the original one so all animation targeting the first mannequin work on the second one.

Here is the example inside the Animation project I’m talking about( oups… I’m new, can’t link image here, but there is a folder in the animation project sample with retargeted Characters. That’s what I’m talking about).

So I was clearly confused. Thank you! It did work using only the animation and not the “Assets”

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