Using anim sequence for gameplay camera shake

Hey folks. First time posting here, so apologies if this has been covered. I am using camera shake on my fps controller, and the anim sequence doesn’t work the same way as the various noise patterns, which blend together between states. The sequences seem to play all the way out until the animation is finished, even after I have let go of the forward key, and they play on top of each other as well. I know I can end the animations immediately within my blueprint on the Stop Camera Shake function, but I want them to ease out, so they blend together. I have tried everything I can think of in the blueprint and the camera shakes themselves. Does anyone have any suggestions?

Much appreciated!

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