I am character artist working on commercial project in UE4. I have read EULA for MetaHuman Creator, but I’m not certain if I understand it correctly.
I wonder if I can use and modify some separate parts of MetaHumans to create characters in our game.
- Can I export 3d model of MetaHuman head from UE4, modify it in external editing software and transfer it to a mesh with a different topology (currently used in our game)?
- Can I export textures from MetaHuman Characters and than bake them into our head mesh and use it with our own shader inside UE4?
Off course every asset created using parts of Meta Human Characters will be only used inside Unreal Engine.