Using and animating characters with morph targets without glitches?

The light tweaks were enough for me after recompute tangent started wkorking correctly.
The seams - even between mesh parts - are barely visible.
I was getting some light bleeding so I made the mesh parts manifold which fixed the rest.
it is now almost the same as a whole mesh - obviously at times you can potentially still see seams, but it won’t matter in the end when parts are swapped properly for the clothing.