The light tweaks were enough for me after recompute tangent started wkorking correctly.
The seams - even between mesh parts - are barely visible.
I was getting some light bleeding so I made the mesh parts manifold which fixed the rest.
it is now almost the same as a whole mesh - obviously at times you can potentially still see seams, but it won’t matter in the end when parts are swapped properly for the clothing.
How did recomputing tangent start working correctly again? Is your approach similar to FrankieV’s one?
With dressed chars it’s not as bad, but unfortunately my chars are scantily dressed for the most time (bikini…), so any seam or shadow is a big issue.
As for the hd meshes the problem seems to come from a conflicting vertex order between the different meshes and it appears that some people have solved the problem just today? Will have to wait for some days to see if it really works with all jcms etc.
Corresponding thread in the daz forum: true iray skins for blender are on the way .. - Page 6 - Daz 3D Forums
Greetings
DAZ to Unreal workflow.
From my personal experience I can say that the best workflow and cinematic quality is to export from Daz to Blender Genesis 2,3,8 character in FBX format and then add “mdd” animation made in DAZ. Only in this way you it can avoid body sprains and a thousand other problems and headaches.
Subsequently export alembic to unreal.In Unreal you have to create all materials including those for the eyes, there is no need to replace them.Just create the right material and they become really beautiful.The alembic format is indispensable for complex and extreme poses and animations . Of course I tried exporting FBX animations from blender with use of diffeomorphic but the results are not so good. There are too many warping and other problems. I think, but I would not be mistaken that currently there is no plugin or better way that can equal workflow described above.
I am attaching some pictures of my work.
Of course I have to do right lighting. This I use only for demonstration purpose.
Best regards