Using an Objects Vertex color from an 3D Application?

Hey everyone,

I am a bit lost on this one - I am using an application called Qubicle 2 and I am trying to export meshes out of the application to Unreal 4.

Anyway here is where I get lost. I am trying to use an objects vertex colors from Qubicle 2 opposed to an Texture.

Does anyone know how to do this with Unreal 4?

It depends on what exactly you want to do. :slight_smile:
You can access vertex colours in your material. Just paint your vertex colours on your mesh - export everything - in your material add a lerp node - connect a “vertex colour” node to your lerp (when you use a red vertex colour, connect the R link,…) - and then add what you like to A/B