I’m bringing my game from Unity over to Unreal and there’s one tiny missing piece I’m a bit stumped on.
It’s has a rhythm component to it where a UI element has 4 rows defined.
(The closest thing I can compare it to is DDR except instead of arrows being spread out horizontally, they’re spread out vertically, kinda like below)
I used an external file (basically a text file) with values for each “note”. Each note would have an X and Y attribute, X for which row it would spawn on and Y for the time along the table it would spawn at.
(Eg at 0:20 seconds, spawn Note 1 at Row 1/X = 1, 0:23 sec, spawn Note 2 at Row 2/X= 2 and so on)
I was able to use that “Rhythm Table” as an object to attach to different characters based on what song was playing.
What I’m stumped on is that if it’s possible to do this within UE and what does that look like or even what should I be looking at to achieve this?
Are my options that I can do it in either Blueprint of C++? Or only c++?
I’m open to even approaching this a completely different and better/more efficient way that I haven’t even thought about!
Thanks in advance!