Using an Actor Multiple Times

I’m making a system where you grapple on to enemies and specific locations (take the grim grip from dmc 4 and 5) I made a actor that serves as the point that you grapple on to, and have it placed in multiple locations on the map. What I want to do is make it so when you grapple on to one point it makes that point as “hit” and stop you from grappling onto that target until you touch the ground. Everything works well and dandy exept that it casts to all of the grapple points that I’ve hit them.

Is there a way I can change a variable or tag of just one of a reused actor?

I’d do it a different way. The guy who grapples stores the last “grappled to” actor as a pointer. next time you grapple to an actor check if the actor on the pointer matches that actor and if so do not grapple. Once you hit the ground null the pointer.

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