Using Aim Node - To make Spine01 aim and follow an AimControl (Without the unwanted offset upon initiation)

  • Unreal version 5.7

  • If the solution is to be a function, it should only run once during initiation ideally
    You have your character in A pose, but want to KEEP him exactly in that pose when applying the “Aim” node.

  • Your AimControl will be used for multiple bones such as Spine01, spine02, head

  • Even if you align your head to that aim control, your spine bones when executed, will lean back to aim at the AimControl, because the Aim node does not include “Maintain Offset” (Like an Aim Constraint does)

    QUESTION:
    I need to use an “Aim” node not “AimConstraint” node, so HOW can I prevent my spine bones from moving when applying the Aim node?

I’ve seen this question being asked all over the internet and there’s never been a decent resolution so far, without being really hacky. Answers only apply to version 5.7 because Control rig nodes are consistently updated / changed and work slightly different between versions.

Appreciate any recommend solutions to this

Thankyou!