Using AI / Navigation with Root Motion movement based??


I’m working on a simple side shooter and I wonder if can I use behaviour tree for my simple AI enemies with root motion based movement. for example the task “MoveTo” will works??


Move to will move your character with the set speed. if you want to use root motion then you’ll have to determine the path and then play root motion manually in the AI such that it moves the target point

Thanks for your comment Shepard,

Probably I dont need to use behaviour trees for those simple enemies its just that I want to apply a lot of things for learning too. Another solution should be make my own MoveTo function in c++ and call it from behaviour tree.