Using "AI Move To" with Character

Duplicate the MainBlueprint character for the template ur using…
remove the movement logic so its blank or as i did just disable the player input nodes

Add a navmesh bounds to the world and use P to show it as green or not
Use the blueprint below

place that in the AIPlayer… and make sure its using AIController (details)
also add PAWN Sensing to the Left as a component
look at that in the Viewport of the AI and tweak to your liking

Should work when you run thru the vision arch in the pawn sensing options

Lemme know what template ur using and i can work better