I’ve been struggling at doing a proper movement system for an Action RPG prototype.
I’m currently using “Add Movement Input” to move my character (it’s a multiplayer prototype and so far as I know “simple move to location / actor” is not replicated so I can’t use it). And it’s far from giving a good game feel to the player. The character is bumping into enemies and is basically “dumb” in his movements.
My idea is to use the navmesh and “AI Move To” to move my character, is that doable ? If so do I have to use an AI Pawn for my player character? Because the Character base class does not seem to be able to move using it.
Thanks in advance for any answer