Using 'Add... Component' and 'Add Instance': Who is child of whom and how it can be changed?

Hello, I want to add Components (consists out of ceveral Meshes) in Constructionscript, but I wonder, which component is Child/parent/Owner(?) of whom? And how is it possible to change this relationship?

This question comes up by this problem:

Continuing the discussion from (Engl/D) ConstructionScript: let build building procedual - BUT T: How to build several indep meshes out of different components AND:

Best regards and thank you vey much, have a nice weekend :slight_smile:

Every component you add to an actor is attached to the root. Use the function AttachtoComponenToComponent to override it.

You can see the components hierarchy if disable hiding it in the EditorPreferences::

My Products

2 Likes

Excellent, Great! Thank you very much! :nerd_face: :+1: :four_leaf_clover: