Hi,
I am using a simple actor-hierarchy for an actor with which I want to interact with.
The child-actor of my interactable actor is a simple waypoint-actor.
Both actors are instantiated from two blueprints and assembled as a simple parent-child tree in the editor.
In the editor both the hierachy and the visual representation are visible.
However, if I am starting the game, the children are gone.
Neither can I see the visualisation of the child, nor can I access it from code with the AActor::Children-Array (the array is empty).
What am I doing wrong ? I guess that there must be some simple rules which I do not stick to?
Any clues ?
Thanks,