Hello to the Unreal community!
I am creating a music video in UE5, everything works ok, I have a big level with photogrammetry scans, around 50 FBX animated characters, dynamic time of day etc. But I need some characters to hold objects in certain moments and I did it by creating an Actor BP, added Skeletal Mesh of the character, added static mesh for the object, made a socket in the skeletal mesh and positioned it.
It works, I add the BP into sequencer, add an animation track when it needs to be active, but it seems to break something because whenever I’m moving the track or scrobbling through the clip, the BP crashes the whole engine. Sometimes when I just play through it, it does not crash. So I’m just wondering - is there another way to make a character hold an object without using the Blueprint?
I appreciate your input, this is kind of slowing me down and I have a deadline coming soon