Using ABP for Different Skeletons

Hey everyone,

I’m working on a project that involves two characters: “Manny,” which is the standard Unreal Engine mannequin, and a Robot character with a different skeleton setup. I have a lot of animations and an Animation Blueprint (ABP) already set up for Manny, and I’d like to use the same ABP and animations for the Robot.

However, when I try to assign the existing ABP directly to the Robot, the animations end up looking broken, as the skeletons do not match up exactly.

To avoid duplicating the ABP or the animations—since there are so many of them and managing duplicates would be quite cumbersome—I am wondering if there’s a way to use the same ABP and animations for different skeletons without creating duplicates.

I created an IK Rig and Retargeter but it seems to be used only to export retargeted animations.

Thank you

After spending all day scouting and experimenting, I finally found the solution in this tutorial

Essentially, the tutorial guides you to create an IK retargeter. Within an Animation Blueprint, you can use the “Retargeter Pose From Mesh” function to copy the existing mesh.

I’m not sure how efficient this method is, but at least it works! :smiling_face_with_tear: