I’ve been testing out state trees for a day or two now, and I’m curious whether it’s possible to use them to manage player movement (jog, crouch, sprint, idle, jump, fall, etc.) and not just use them for, say, NPC AI. So far, I haven’t been able to figure out a way to hook a tree or task into the player’s input to control state transitions.
Is that even possible at this point, or am I trying to use the wrong tool for the job? If it is possible, how would I get a state tree to respond based on player input?